Tuberobo

7 01 2009

Check out youtube friend adder





I’m (obviously) killing this blog. It may be brought to life again

24 09 2008

I haven’t updated this blog in quite a while. This blog has to be killed. It may come back to life, but in a new form. It probably won’t be focused on videogames. We will have to see what happens. In the meantime check out my other blogs

http://productsirecommend.wordpress.com/

 

http://jonathanbrowne.wordpress.com/

 

Thank you.





Is the videogame industry headed in the right direction?

22 05 2007

(Should it even be called the videogame industry? How about the interactive entertainment industry?)

Well, im a little drunk right now and I think it’s time to talk about my feelings on the industry of which this blog has primarily been focused on. The video game industry is currently approaching or in many cases surpassing the movie industry in revenue. It is at the present moment going through a period of -lets face it- mediocrity and a lack of innovative content. The truth is, there is a huge gap between what’s possible on an independent level and the level of game studios backed by huge publishers. What is the Napoleon Dynamite equivalant in the game industry?

Is there any way for independent development to flourish like it does in music and movies? Will videogames join those two art forms in the formulae of discovering great talent and games?

The game industry neeeds more companies like gamecock to thrive. It needs more creativity, more companies on the leading edge starting from nothing looking for a way to differentiate themself from the competition.

I believe that it is inevitable and neccesary for middleware and game creation tools to be developed to the point where technical skills is far less important for game development than artistic skill.

Currently, it’s as if the cinematographer, set developers and effects artists were what made movies win oscars. That’s the best comparison to describe the state of game development presently.

I believe tools must become standardized for games to progress much further. We need artists developing games. Who is the Steven Spielsburg in the videogame world? Where is the Charles Dickens of videogames? Why haven’t we seen a game that inspires a culture like scarface did? When you go to a school to learn about videogame development, you should learn about scene Composition, not programming. You should learn about game design. You should learn about videogame history, and the mindset if innovative game developers. You should learn about what differentiates the classics from the posers and just another shooter/platformer/rpg. What is the creative process involved in designing a game.Can you imagine a day where making interactive scenarios was like filming a scene in a movie? Where the creator can bring his vision to life on a high level?I’d love to get some input from developers on what is being done to take videogames to the point where development is standardized and “graphics” are all about the artists you hire, and the cinematic unfolding of action. I feel like in the future, every game should offer the kind of depth, freedom of choice, and high level design of a Deus Ex or a GTA.





STARCRAFT 2 VIDEOS. Warning: May Cause Erection

21 05 2007

I have nothing to say. Simply amazing. Finally!





Well known developers mystery game?

10 05 2007

Well, IGN recieved a strange poem from a well known developer which was indicated to be coded. Once it’s figured out, it will supposedly lead to details about a new “mystery game”. I’m not sure how I feel about all these crazy coded viral marketing ploys, but whatever, I still want to know some more about the mystery game. If any one can figure this out please post.

new-mystery-game-20070508023944390.jpg





Why a lot of game journalists still suck sonys dick

9 05 2007

Because sony still makes enough money from the ps2 to pay them off





How blogs can compete with mainstream media by having more focus

3 05 2007

I’ve put a lot of thought into how a blog can thrive with the availability of so many mainstream media sources with much more funding and full time employees.

It’s important to remember that mainstream media sources like IGN cover everything. They are limited by the way they can present all this information, and they are limited in how much time they can devote to things which could be considered niche. In the entertainment world, mainstream media is in many ways limited to mainstream development.

People only check these sites so often, and the reason the magazine format has survived in the face of so much online competition, is because of that fact. It’s hard to get a sense of everything that happened in the last month, when the page is filled with things that happened in the last week. There’s simply too much information.

What blogs can offer is a highlight of the most important information. They can also cover things that would require too much risk or work for a mainstream media outlet to pursue. For instance, there are dozens of ‘anime’ conventions and gaming conventions popping up around the US. You can find all kinds of underground entertainment at these places. From finding new home made card games at anime conventions, to indie development featured at gaming conventions, there is a whole uncharted world of entertainment offerings that will more than likely never be mentioned in mainstream media unless they become breakthrough hits. How will they become breakthrough hits? By achieving exposure in the forefront of cutting edge news: Blogs.

It’s been happening in the past two years in a very big and recognizable way in political news media over the last two years, with bloggers posting things before the news networks even catch a whiff of it.

My dream is to see the same happen with entertainment, ushering in a new era that is the antidote to a spreading disease of too many franchises and sequals throughout all forms of entertainment. An era of the acknowledgement and distribution of original and groundbreaking ideas.