(Should it even be called the videogame industry? How about the interactive entertainment industry?)
Well, im a little drunk right now and I think it’s time to talk about my feelings on the industry of which this blog has primarily been focused on. The video game industry is currently approaching or in many cases surpassing the movie industry in revenue. It is at the present moment going through a period of -lets face it- mediocrity and a lack of innovative content. The truth is, there is a huge gap between what’s possible on an independent level and the level of game studios backed by huge publishers. What is the Napoleon Dynamite equivalant in the game industry?
Is there any way for independent development to flourish like it does in music and movies? Will videogames join those two art forms in the formulae of discovering great talent and games?
The game industry neeeds more companies like gamecock to thrive. It needs more creativity, more companies on the leading edge starting from nothing looking for a way to differentiate themself from the competition.
I believe that it is inevitable and neccesary for middleware and game creation tools to be developed to the point where technical skills is far less important for game development than artistic skill.
Currently, it’s as if the cinematographer, set developers and effects artists were what made movies win oscars. That’s the best comparison to describe the state of game development presently.
I believe tools must become standardized for games to progress much further. We need artists developing games. Who is the Steven Spielsburg in the videogame world? Where is the Charles Dickens of videogames? Why haven’t we seen a game that inspires a culture like scarface did? When you go to a school to learn about videogame development, you should learn about scene Composition, not programming. You should learn about game design. You should learn about videogame history, and the mindset if innovative game developers. You should learn about what differentiates the classics from the posers and just another shooter/platformer/rpg. What is the creative process involved in designing a game.Can you imagine a day where making interactive scenarios was like filming a scene in a movie? Where the creator can bring his vision to life on a high level?I’d love to get some input from developers on what is being done to take videogames to the point where development is standardized and “graphics” are all about the artists you hire, and the cinematic unfolding of action. I feel like in the future, every game should offer the kind of depth, freedom of choice, and high level design of a Deus Ex or a GTA.