7 01 2009

Check out youtube friend adder

I’m (obviously) killing this blog. It may be brought to life again

24 09 2008

I haven’t updated this blog in quite a while. This blog has to be killed. It may come back to life, but in a new form. It probably won’t be focused on videogames. We will have to see what happens. In the meantime check out my other blogs


Thank you.

Is the videogame industry headed in the right direction?

22 05 2007

(Should it even be called the videogame industry? How about the interactive entertainment industry?)

Well, im a little drunk right now and I think it’s time to talk about my feelings on the industry of which this blog has primarily been focused on. The video game industry is currently approaching or in many cases surpassing the movie industry in revenue. It is at the present moment going through a period of -lets face it- mediocrity and a lack of innovative content. The truth is, there is a huge gap between what’s possible on an independent level and the level of game studios backed by huge publishers. What is the Napoleon Dynamite equivalant in the game industry?

Is there any way for independent development to flourish like it does in music and movies? Will videogames join those two art forms in the formulae of discovering great talent and games?

The game industry neeeds more companies like gamecock to thrive. It needs more creativity, more companies on the leading edge starting from nothing looking for a way to differentiate themself from the competition.

I believe that it is inevitable and neccesary for middleware and game creation tools to be developed to the point where technical skills is far less important for game development than artistic skill.

Currently, it’s as if the cinematographer, set developers and effects artists were what made movies win oscars. That’s the best comparison to describe the state of game development presently.

I believe tools must become standardized for games to progress much further. We need artists developing games. Who is the Steven Spielsburg in the videogame world? Where is the Charles Dickens of videogames? Why haven’t we seen a game that inspires a culture like scarface did? When you go to a school to learn about videogame development, you should learn about scene Composition, not programming. You should learn about game design. You should learn about videogame history, and the mindset if innovative game developers. You should learn about what differentiates the classics from the posers and just another shooter/platformer/rpg. What is the creative process involved in designing a game.Can you imagine a day where making interactive scenarios was like filming a scene in a movie? Where the creator can bring his vision to life on a high level?I’d love to get some input from developers on what is being done to take videogames to the point where development is standardized and “graphics” are all about the artists you hire, and the cinematic unfolding of action. I feel like in the future, every game should offer the kind of depth, freedom of choice, and high level design of a Deus Ex or a GTA.

STARCRAFT 2 VIDEOS. Warning: May Cause Erection

21 05 2007

I have nothing to say. Simply amazing. Finally!

Well known developers mystery game?

10 05 2007

Well, IGN recieved a strange poem from a well known developer which was indicated to be coded. Once it’s figured out, it will supposedly lead to details about a new “mystery game”. I’m not sure how I feel about all these crazy coded viral marketing ploys, but whatever, I still want to know some more about the mystery game. If any one can figure this out please post.


Why a lot of game journalists still suck sonys dick

9 05 2007

Because sony still makes enough money from the ps2 to pay them off

How blogs can compete with mainstream media by having more focus

3 05 2007

I’ve put a lot of thought into how a blog can thrive with the availability of so many mainstream media sources with much more funding and full time employees.

It’s important to remember that mainstream media sources like IGN cover everything. They are limited by the way they can present all this information, and they are limited in how much time they can devote to things which could be considered niche. In the entertainment world, mainstream media is in many ways limited to mainstream development.

People only check these sites so often, and the reason the magazine format has survived in the face of so much online competition, is because of that fact. It’s hard to get a sense of everything that happened in the last month, when the page is filled with things that happened in the last week. There’s simply too much information.

What blogs can offer is a highlight of the most important information. They can also cover things that would require too much risk or work for a mainstream media outlet to pursue. For instance, there are dozens of ‘anime’ conventions and gaming conventions popping up around the US. You can find all kinds of underground entertainment at these places. From finding new home made card games at anime conventions, to indie development featured at gaming conventions, there is a whole uncharted world of entertainment offerings that will more than likely never be mentioned in mainstream media unless they become breakthrough hits. How will they become breakthrough hits? By achieving exposure in the forefront of cutting edge news: Blogs.

It’s been happening in the past two years in a very big and recognizable way in political news media over the last two years, with bloggers posting things before the news networks even catch a whiff of it.

My dream is to see the same happen with entertainment, ushering in a new era that is the antidote to a spreading disease of too many franchises and sequals throughout all forms of entertainment. An era of the acknowledgement and distribution of original and groundbreaking ideas.

So you wanna be a balla?

25 04 2007

Aright, it’s spring, time for you to get your game on. Lace up your jordans, put on some shorts, get out your bball and get out in the sun with that gameface on.


Or you can sit behind your computer screen with your gameface on, and trash talk without fear of getting your face smashed in, while playing sierras Free Style Street Basketball.

Go to to download a public preview copy of the game. Do it now. Trust me, you’ll have some fun with this one. The game is expected to be released on 5/15/07 for a bargain $19.99, and you can reserve it and recieve:

  • An Exclusive in-game clothing item
  • $5 in-game credit and 15,000 game points to customize your character’s look and increase abilities
  • You’re probably wanting some details about the actual game. To briefly summarize, it’s a street basketball game in the same vein as NBA street. Except it takes place online and you select one character and play that character, relying on your other players to win the game. It also has an RPG element where you can gain levels, as well as as a customization element allowing you to purchase different clothing etc. The game has been out worldwide for a while now, with over 32 million people already registered. Watch the trailer to get a feel for the game.

    My favorite thing about the game is that the controls are very simple. It uses the same standard keys you’ve gotten used to using in first person shooters, WASD. The gameplay is focused too. It’s all about getting the ball in the hole. You have a 24 second shot clock, no fouls, and you must clear the ball. That’s it. The game becomes about timing and positioning instead of rules.

    Leveling also plays a big role. You’ll soon be addicted to leveling up. You gain experience by beating the other team, and the game also considers your own individual performance when awarding experience. The levels really do make a big difference. Even though it’s possible to beat people at a much higher level than you, it usually doesn’t happen for two reasons.

    1. They have played the game longer so they have better timing etc.

    2. They have more moves like alley oops etc, as well as better speed, blocking, and all that good shit.

    The matchmaking works like a charm, so you can get into plenty of matches and find one with the right challange. Create a team, select to be on a team, invite players and teams. Or just press start game and be automatically assigned to a team.

    Once your playing, you get the hang of the controls effortlessly, because they really are very simple. It takes quite a bit longer to actually become good at the game however, and it requires real teamwork to win. Admittedly, the graphics aren’t exceptional, although they are stylish and effective. The animation and smoothness of the game leave something to be desired also, sometimes it all feels less fluid than it could be compared to some of the console basketball games.


    What Freestyle Street Basketball accomplishes perfectly though, is an addictive easy to get into online basketball experience. This has not yet been achieved previously to my knowledge, and for $19.99 it’s going to be a hell of a steal (basketballs puns are so fucking easy). Now go out and get the preview, and if I find you online i’ll bring you to school and show you what real game is all about.

    Rush Limbaugh Not Always Full of Shit: Doesn’t Believe Video Games Caused VA Shooting

    18 04 2007

    – [ Credit for this story goes to and ]


    Conservative pundit and pillpopper Rush Limbaugh, reacted differently than expected when a discussion began from someone calling in, saying:

    “I’ll bet my last dollar in my pocket, that this shooter will be found to have been a compulsive video gamer, and when people are living that kind of lifestyle – and college students do this a lot.”

     Rush responded:

    “RUSH:  Look.

    CALLER:  Yeah?

    RUSH:  (sigh) Let’s say you’re right.

    CALLER:  Okay.

    RUSH:  Not every video gamer goes out and murders 33 people on the college campus though.  There’s more to this than that.  We can find all kinds of societal problems and ills, but the fact of the matter is that whatever you would look at as a bad influence — video games as you mentioned — it may desensitize people, but it doesn’t turn everybody into mass murderers.

    CALLER:  You’re absolutely right, but the classic forms of brainwashing are involved with compulsive video gaming: sleep deprivation, food deprivation, isolation, and then, as I say, if you’re shooting people eight hours a day in a cyber-environment, then it just lowers the resistance to honoring human life.

    RUSH:  Well, look, there’s no question that some people probably are affected by that.  In this case, let’s not jump the gun on this guy and make him a video gamer.  We’ll find out soon enough everything we want to know about this guy, and I guarantee you that much of what we find out will be America’s fault.  Just be patient.  This stuff will all come out.  I want to ask you people a question.  I want you to be honest.  You don’t have to tell anybody else what you think.  You don’t.  You can answer this privately.  I’m going to ask you a question.  You do not have to tell anybody what you answered.  When you first heard the news yesterday, and the death toll kept rising and it finally got up to the 30, 32 number, the 33, how many of you were not really all that profoundly affected by it?  The reason I ask the question is, how many of you have become desensitized? The previous caller used the word. There is so much violence on television and in the movies, the video games, I guess, you want to throw those in, violence in newscasts, and we hear about 35 people dead in Iraq every day.  

    Some people just after awhile, you don’t have an emotional reservoir left.  Your emotion is all spent.  You can only care about 35 people shot so much because, here we had 30, 33 people killed, 30 injured in one incident, but the number of deaths on the highways — which, granted, are not murder, but there’s a pretty big murder rate in the country, various cities around the country. I just wonder how many people, when this first happened, were desensitized. It didn’t affect them the way it would have if it — and I have no answer for this, I’m just asking the question because… The reason I asked this is because this is so extraordinary. I would be surprised if a whole lot of people said that it didn’t affect them.  But within our generations, our two generations, the last 50 years, there have been a substantial number of these things.  Not every day, not every year, not every month, of course.  They do happen, but they are not symptomatic of something wrong in the country.  “

    He went on to explain his position that trying to control video games was similair to gun control.

    “Not every video gamer goes out and murders 33 people on the college campus though.  There’s more to this than that… it may desensitize people, but it doesn’t turn everybody into mass murderers…

    People have a tough time accepting a relatively simple explanation for something of this scale.  But how many people are playing video games out there? How many millions of people play video games, and how many millions of people have guns? 

    If you start blaming the video games, you may as well demand video game control because it’s the same thing when you start trying to blame guns for this.  You have here a sick individual, an evil individual who committed a random act.  But if you want to start blaming the video games, this guy was this or that, weeeeell, then you’ve gotta maybe talk about banning them because that’s the same tack that’s taken with guns. ”


    I actually listen to Rush on a fairly regular basis, incidentally, and before you flame me it’s only because if im riding anywhere with my dad in the morning he listens to it. I missed this story, but having heard Rush make some good points before, im not completely surprised by it. The majority of what Rush talks about is a crazy rant against anything Not Conservative, but he is at least lucid and defends his points well. Im not a political pundit, but I have to give credit where credit is due.


    If we want to stop violence in this country, let’s look at the actual motivations of those perpertrating it and what caused them, instead of blaming hobbies and things they do with their time.