Johnny Blaze Weighs in on Game Informer

19 03 2007

Game informer isn’t by any means a terribly written publication. It also has achieved great popularity. So too, however, have taco bell and mcdonalds. They taste good, and they fill you up. Relying on those foods to live however, would make you fat and unhealthy, because they have very few nutrients.

Game Informer will not make you fat or unhealthy. However, relying on it as your primary source of information about gaming, is going to lead you away from a lot of games that you might otherwise get great enjoyment from.

I also have purchased game informer a few times, because a preview or news article they featured caught my eye. I will not dispute that they are obviously doing something right. However, primarily I think what they are doing right is encapsulating mainstream opinion.

A lot of game informers popularity, is tied into the distribution deal they have with Gamestop and EB. I respect their success as a business. However, I feel that publications like Game Informer contribute to the current state, of interactive entertainment not being viewed as a serious art form.

Perhaps they too will change as games start to be taken more seriously as an art. I predict that unless they do change, they will fail as many magazines have before, and be replaced by magazines which take inspiration from the now defunct Next Generation, or the currently successful, Play magazine.





The Borg is MAD

12 03 2007

Nothing gets the Borg more heated than magazines like

gameinformercover,

and douche bags that work at Gamestores.

gamestoredouchebag

Game informer sucks, because of the lack of open mindedesness by the reviewers. The magazine is tied to an average across all the reviews. What this means is that games that
are well worth playing, which many people may enjoy more than the so
called triple a games, are ridiculed and given low scores. Even if
the reviewer admits to enjoying the game, they are forced to give
low reviews to keep their reviewing average the same.

As an unpaid journalist, the Borg would kill to be in the position
these guys are in. They get exclusive demos, they
get access to any game, they are paid to PLAY GAMES. It feels as if
they have stopped loving the games and do it as job instead of a passion.

As for gamestore employees, they are usually completely biased clowns who aren’t even particularly knowledgeable about games, and mislead customers with incorrect information. The other day some particularly stupid motherfuckers thought they were funny by pointing at their dick and talking about how the Wii can suck their wee wee.

The funny part is, that was probably sexual frustration, more than it was a diss against the Wii. Maybe girls would suck their wee wees if they weren’t such close minded pricks.





My Thoughts on Super Columbine Massacre RPG – Johnny Blaze

6 03 2007

What’s interesting about this game, is that it explores highly volatile subject matter. It has outraged gamers, developers, columbine school members, and media.

I have yet to see an actual review of the game, perhaps because journalists don’t want to deal with the potential outrage and protests if the game recieves any positive feedback. I also haven’t yet played through the game, but from what I have played, I am impressed by the amount of thought that went into the dialogue. Perhaps the designers were motivated by the certain fame of making a game which would cause this kind of controversy, but it is clear that they were serious about creating a game which explores the motivations of the columbine massacre.

I am aware that the situation is still sensitive, and that it may be regarded as “too soon” to release this kind of project. However, I strongly believe this is protected free speech, and it should be allowed and encouraged to tackle these kind of subjects.

The creator of the game is an aspiring filmmaker by the name of Danny Ledonne, who upon release tried to remain anonymous, until his identity was revealed by a friend of one of the columbine victims. The game was entered into the slamdance guerilla games festival, and was a finalist until one of the judges decided it was not appropriate and pulled it from the festival. The pulling of the game has been the subject of a great deal of debate over censorship.

The outrage from victims became even more complicated when the Dawson College Shooting took place. The perpetrator of this shooting, Kimveer Gill, stated that one of her favorite games was Super Columbine Massacre. Ledonne, who is reported as having vomited, upon hearing the news that his game was the favorite of the killer, had the following to say about the controversy.

“If one is interested in making something for the public to view–be it a painting, a book, an album, a film, or a video game, should the POSSIBLE harm that may come out of this work be grounds for its suppression from society? This is, in a sense, pre-crime. If you believe in what you’re doing and you want to express yourself, the expression should be primary and any interpretations that come after must always remain of secondary importance to the creation of the work itself. On another level, the entire correlation between the Dawson College shooting and my game is unfounded. [...] What else did Kimveer like? Black clothes? Goth music? Pizza? [...] If anything, the Dawson College shooting is proof positive that games like SCMRPG SHOULD be made; until video games are no longer among the “usual suspects” for homicidal rampages, the public needs to more carefully consider why interactive electronic media is somehow the manufacturer of Manchurian Candidates.

What he says rings true to me, because it is clear that the media, and to a large extent, the general public, blamed these school shootings on external factors, that were in large part, coincidences. In the week after the columbine shootings, the average person believed Doom could train a kid to become a weapons expert, and inspired the kind of violence neccessary for a shooting rampage. They also might have believed Marilyn Manson was telling kids to fire bullets into anyone who dislikes them.

Art simply mirrors life. The movies, books, games, music etc. that these kids identify with reflects their feelings of not fitting in. The difference between those kids and the artwork in questions millions of other fans is that these kids chose to express their very real feelings of sorrow, of not being accepted, of being tirelessly bullied, in a completely inappropriate way.

Allowing these events to be explored is a step toward coming up with a serious solution, for dealing with the psychopathic tendencies of children who are pushed to the edge. Perhaps if parents and teachers, instead of condemning this kind of artistic expression, would sit down and play this game, they could more easily identify the signs that their child is crying out for help and is plotting ways to lash out and harm society.

It is easy to say these kids are “just crazy”, and perhaps they are, but there are many things that could be done to prevent future copycats, and instead of ‘zero tolerance’, which only provides a mirage of safety, there should be a serious effort to stop the bullying, and generally toxic atmosphere of schools around the country. In the meantime, I tentatively give my support to the creator of this game, and his future works, which are said to include the release of a documentary about columbine.